WildTangent GDC
TPN’s 30′X40′ exhibit design for WildTangent packs functionality and crowds into this premiere Game Developer’s Conference exhibit.
To help WildTangent stand out, TPN maximized every inch. This double-decker booth included a multi-media presentation area, a conference room, demo stations, literature displays, a reception counter, storage, and a live performance area.
The upper deck catwalk, smoke, moveable gobo lights, and a projection screen provided the perfect venue for WildTangent’s hot new game character, Betty Bad, to make her entrance.
“Attendees were standing in the aisles!”
High-style meets cost-containment in a clever combination of aluminum, plexiglass and lighting effects. This lower seating area does double duty as a viewing area for both multimedia and performance presentations.





